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Outline

The features described on this page are currently only available to select Play partners.

Lauren, Product Manager for the Google Play Console, shares program benefits and examples.

Program benefits and features for Play-wide insights

Play-wide insights can help you to to understand or predict the distribution of your users and your issues across the Google Play ecosystem.  As a Play partner, you can gain insight about device distribution and app performance across all of Google Play.

  • Identify the most impactful markets and devices for the launch of a new game, or expansion of an existing one

  • Make data-led decisions about countries and device attributes like Android version, RAM, system on chip, and more

Plan for success on Google Play with Reach and devices

What is the concept of quality reach?

Information about the distribution of your game's users and issues can help you to make better decisions about what device specifications to build for, what geographies to target, and what testing and optimization to plan for. Reach and devices takes data about your game, its peers, and Play, and presents it in new ways, to help you answer or predict answers to questions about your game's reach and quality.

  • Reach: Can a player access your game?
  • Quality: Does the player experience good quality when playing your game?

To unlock the opportunity for any single user on Google Play, you need both: every user must be able to access your game, AND have a good technical experience when playing it. This is the ideal state of quality reach.

How does quality reach impact game success?

When you have quality reach, your game development, marketing budgets, and growth strategy can be lined up to reinforce each other, because you acquire users for whom your game performs well, and your engagement and retention strategies have higher ROI for users with good experiences.

If you have poor quality reach, you can inadvertently acquire users whom you will not be able to engage and retain. Any spend to acquire these users is likely to be wasted. But the bigger problem is that poor quality reach makes it harder for you to acquire users for whom your game does perform well, since Android vitals and user ratings may affect your game’s discoverability and conversion in the Play store.

Another scenario to keep an eye on is missed reach. Unlike poor quality reach, it may not hurt your ability to acquire users who can access and enjoy your game. However it still limits your game’s scale and possibly also its ROI.

How can you achieve quality reach?

There are three types of decisions that determine your quality reach:

  • Devices: the device specs you build for and target
  • Geographies: the countries, languages or localization you offer
  • Testing and optimization: what you plan for and prioritize during development and pre-launch

You make these decisions when you develop and publish a game for the first time, and you continue to make them with every new release over the lifecycle of your game. You also need to think about these decisions outside your release cycle, since the Play ecosystem is constantly changing, which means your quality reach will also change over time, even if you do nothing.

However these decisions can be very hard. They require you to answer, or predict the answers to, two questions:

  1. Where are my users?
  2. Where are my issues?

These questions are challenging because of the scale and diversity of users on Google Play, both technically and geographically. Not only that, but these decisions may be made at different points in time, across both business and technical teams.

What are ways to use the Reach and devices insights?

You could use the Reach and device overview to:

  • Decide what device specs to support
  • Spot optimization opportunities
  • Assess the ROI of addressing issues
  • Narrow down the root cause of technical issues

What are some key features to consider?

  • Distribution and trends of user and issue metrics, starting with install base, crash rate and ANR rate (more metrics to come)
  • Metric breakdowns by key attributes including Android version, RAM, SoC, OpenGL ES version, Vulkan version and screen metrics (with more to come)
  • Play-wide and peer data so you can spot opportunities in your current game, or even plan your next game
  • Country-level filtering for more precise launch and expansion planning
  • Export all data for bespoke analysis